# PreMultipliedAlpha

> Use pre-multiplied alpha blending.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Windowing.QNX](/engine/6000.7/script-reference/unityengine/windowing/qnx.md)
* **Assembly:** UnityEngine.QNXWindowingModule

```csharp
PreMultipliedAlpha = 1
```

### Remarks

The window uses pre-multiplied alpha blending where color values are already multiplied by the alpha value. This mode can improve compositing performance and avoid blending artifacts at transparent edges.
