# NonPreMultipliedAlpha

> Use non-pre-multiplied alpha blending.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Windowing.QNX](/engine/6000.7/script-reference/unityengine/windowing/qnx.md)
* **Assembly:** UnityEngine.QNXWindowingModule

```csharp
NonPreMultipliedAlpha = 0
```

### Remarks

The window uses straight (non-pre-multiplied) alpha blending where color values are independent of the alpha value. During compositing, the color values are multiplied by the alpha value.
