# visible

> Determines whether the window is visible to the user.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Windowing](/engine/6000.7/script-reference/unityengine/windowing.md)
* **Assembly:** UnityEngine.WindowingGatedModule

```csharp
public bool visible { get; set; }
```

### Remarks

If set to true, the window appears on screen when created. If false, the window is created hidden. The default value is true.
