# UnregisterResolutionChangedCallback(Action<GameWindow, ResolutionChangedEventArgs>)

> Unregisters a callback so it is no longer invoked when the window's resolution changes.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Windowing](/engine/6000.7/script-reference/unityengine/windowing.md)
* **Assembly:** UnityEngine.WindowingModule

```csharp
public bool UnregisterResolutionChangedCallback(Action<GameWindow, ResolutionChangedEventArgs> callback)
```

### Parameters

**** (\[Action\<GameWindow, ResolutionChangedEventArgs>]\(https\://learn.microsoft.com/dotnet/api/system.action)): The callback to remove.

### Returns

| Type                                                          | Description                                                    |
| ------------------------------------------------------------- | -------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the callback is successfully removed, false otherwise. |

### Examples

```csharp
using UnityEngine;
using UnityEngine.Windowing;

public class WindowingTest : MonoBehaviour
{
    GameWindow mainWindow;

    private void Awake()
    {
        mainWindow = GameWindow.Main;
    }

    private void OnEnable()
    {
        // Register the callback
        mainWindow.RegisterResolutionChangedCallback(WindowResizeCallback);
    }

    private void OnDisable()
    {
        // Unregister the callback
        mainWindow.UnregisterResolutionChangedCallback(WindowResizeCallback);
    }

    private void WindowResizeCallback(GameWindow window, ResolutionChangedEventArgs args)
    {
        Debug.Log($"Main window resized to: {args.Width}x{args.Height}");
    }
}
```
