# asymptoteSlip

> Asymptote point slip (default 0.5f/0.8f).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public float asymptoteSlip { get; set; }
```
