# requestedFPS

> Set the requested frame rate of the camera device (in frames per second).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public float requestedFPS { get; set; }
```

### Remarks

It will use a closest frame rate to the one requested which is supported by the camera. The requested values only have an effect when set while the camera is not running.
