# GameTime

> Update the VideoPlayer's time based on _time.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Video](/engine/6000.7/script-reference/unityengine/video.md)
* **Assembly:** UnityEngine.VideoModule

```csharp
GameTime = 1
```

### Remarks

Use this value to synchronize playback with gameplay and to pause updates when gameplay is paused.
