# skipOnDrop

> Whether the VideoPlayer is allowed to skip frames to catch up with current time.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Video](/engine/6000.7/script-reference/unityengine/video.md)
* **Assembly:** UnityEngine.VideoModule

```csharp
public bool skipOnDrop { get; set; }
```

### Remarks

Only settable if [\_canSetSkipOnDrop](/engine/6000.7/script-reference/unityengine/video/videoplayer/cansetskipondrop.md) is `true`.
