# OverUnder3D

> Video contains 3D content where the left eye occupies the upper half and right eye occupies the lower half of video frames.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Video](/engine/6000.7/script-reference/unityengine/video.md)
* **Assembly:** UnityEngine.VideoModule

```csharp
OverUnder3D = 2
```

### Remarks

Use this setting for VR and 3D videos that use the over-under format. VR and 3D videos need different eye perspectives to create depth. Useful for work with VR headsets, 3D TVs, and 360 degree videos.
