# newLoop

> This boolean indicates if a new loop has just started.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.VFX](/engine/6000.7/script-reference/unityengine/vfx.md)
* **Assembly:** UnityEngine.VFXModule

```csharp
public bool newLoop { get; }
```

### Remarks

[\_totalTime](/engine/6000.7/script-reference/unityengine/vfx/vfxspawnerstate/totaltime.md) should be equals to zero at this stage.
