# loopDuration

> The duration of the looping state.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.VFX](/engine/6000.7/script-reference/unityengine/vfx.md)
* **Assembly:** UnityEngine.VFXModule

```csharp
public float loopDuration { get; set; }
```

### Remarks

A VFXSpawner considers a negative value as an infinite duration.
