# Finished

> If the VFXSpawner is in this state then it has finished and is currently awaiting a Play invocation. This is the default and final state.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.VFX](/engine/6000.7/script-reference/unityengine/vfx.md)
* **Assembly:** UnityEngine.VFXModule

```csharp
Finished = 0
```
