# eventAttribute

> Stores the current event attribute.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.VFX](/engine/6000.7/script-reference/unityengine/vfx.md)
* **Assembly:** UnityEngine.VFXModule

```csharp
public readonly VFXEventAttribute eventAttribute { get; }
```

### Remarks

If you need to store this object, use the copy constructor of [VFXEventAttribute](/engine/6000.7/script-reference/unityengine/vfx/vfxeventattribute.md) or retrieve the value immediately. This is necessary because Unity recycles this object.
