# SetFloat

> Use this method to set the value of a float with the name you pass in.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.VFX](/engine/6000.7/script-reference/unityengine/vfx.md)
* **Assembly:** UnityEngine.VFXModule

## SetFloat(int, float)

Use this method to set the value of a float with the name you pass in.

```csharp
public void SetFloat(int nameID, float f)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The ID of the property. This is the same ID that [Shader.PropertyToID](/engine/6000.7/script-reference/unityengine/shader/propertytoid.md) returns.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The new float value.

## SetFloat(string, float)

Use this method to set the value of a float with the name you pass in.

```csharp
public void SetFloat(string name, float f)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The name of the property.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The new float value.
