# operator !=(Vector3, Vector3)

> Returns true if vectors are different.

## Definition

* **Type:** Operator
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool operator !=(Vector3 lhs, Vector3 rhs)
```

### Parameters

**** (\[Vector3]\(/engine/6000.7/script-reference/unityengine/vector3)): The first vector to compare.**** (\[Vector3]\(/engine/6000.7/script-reference/unityengine/vector3)): The second vector to compare.

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |

### Remarks

Very close vectors are treated as being equal.

### Examples

```csharp
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    public Transform other;

    void Example()
    {
        if (other && transform.position != other.position)
        {
            print("I'm at the different place than the other transform!");
        }
    }
}
```
