# this[]

> Access the x, y, z components using [0], [1], [2] respectively.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

## this\[int]

```csharp
public float this[int index] { readonly get; set; }
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) |             |

### Examples

```csharp
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour
{
    public Vector3 p;

    void Example()
    {
        // set p.y as 5.0f
        p[1] = 5.0f;
    }
}
```
