# scaledPixelsPerPoint

> Return the resulting scaling from the panel that considers the screen DPI and the customizable scaling factor, but not the transform scale of the element and its ancestors. See _scaledPixelsPerPoint. This should only be called on elements that are part of a panel.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.7/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public float scaledPixelsPerPoint { get; }
```
