# MinContent

> Min Content. The element should give the smallest width/height it can occupy without its content overflowing (for text, the width of the longest unbreakable run).

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.UIElements](/engine/6000.7/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
MinContent = 3
```
