# enabledSelf

> Returns true if the VisualElement is enabled locally.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.7/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
[Tooltip("Sets the element to disabled which will not accept input. Utilizes the :disabled pseudo state.")]
[UxmlAttribute("enabled")]
public bool enabledSelf { get; set; }
```

### Remarks

This flag isn't changed if the VisualElement is disabled implicitly by one of its parents. To verify this, use [\_enabledInHierarchy](/engine/6000.7/script-reference/unityengine/uielements/visualelement/enabledinhierarchy.md).
