# ClearMeshModifiers()

> Removes every modifier previously registered on this element. No-op if none are registered.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.UIElements](/engine/6000.7/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public void ClearMeshModifiers()
```

### Remarks

Equivalent to calling [VisualElement.RemoveMeshModifier](/engine/6000.7/script-reference/unityengine/uielements/visualelement/removemeshmodifier.md) for each registered callback, but dispatches a single dirty event for the whole batch.
