# nearZ

> A special value representing the near clipping plane. Always use this value as the vertex position's z component when building 2D (flat) UI geometry.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.UIElements](/engine/6000.7/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public static readonly float nearZ
```
