# Four

> UI Toolkit can bind up to four textures to the shader at once. It uses two nested dynamic branches to select the appropriate texture.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.UIElements](/engine/6000.7/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
Four = 4
```
