# isPasswordField

> Returns true if the field is used to edit a password.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.7/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
[UxmlAttribute("password")]
public bool isPasswordField { get; set; }
```
