# deltaTime

> Gets the amount of time that has elapsed since the last recorded change in pointer values, in seconds.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.7/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public float deltaTime { get; protected set; }
```
