# ScaleWithScreenSize

> Elements get bigger when the screen size increases, and smaller when it decreases.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.UIElements](/engine/6000.7/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
ScaleWithScreenSize = 2
```
