# ScreenSpaceOverlay

> Renders the panel as a 2D overlay on top of the screen, independent of any camera or world geometry.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.UIElements](/engine/6000.7/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
ScreenSpaceOverlay = 0
```

### Remarks

The panel is drawn last in the rendering order and always appears on top of the scene. This mode is suitable for HUDs and other UI that should always be visible to the player.
