# processWorldSpaceInput

> This option is enabled by default, allowing panels that use the World Space rendering mode to receive events. When disabled, only Screen Space Overlay panels receive events.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.7/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public bool processWorldSpaceInput { get; set; }
```

### Remarks

World Space events require at least one Event Camera to transform screen positions into world-space rays.
