# eventCameras

> The list of Event Cameras used to transform screen positions into world-space rays.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.7/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public Camera[] eventCameras { get; set; }
```

### Remarks

If multiple Event Cameras are specified, the Event Cameras are processed sequentially until one of the cameras produces a ray that hits a Collider.

If no Event Camera is specified, screen-based events are disabled.

If World Space input is disabled, this property has no effect.
