# InsertMeshGenerationNode(out MeshGenerationNode)

> Inserts a node into the rendering tree that can be populated from the job system.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.UIElements](/engine/6000.7/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

## InsertMeshGenerationNode(MeshGenerationNode)

```csharp
public void InsertMeshGenerationNode(out MeshGenerationNode node)
```

### Parameters

**** (\[MeshGenerationNode]\(/engine/6000.7/script-reference/unityengine/uielements/meshgenerationnode)): The inserted mesh generation node.
