# itemTemplate

> A UXML template that constructs each recycled and rebound element within the list. This template is designed to replace the _makeItem definition.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.7/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
[UxmlAttribute]
public VisualTreeAsset itemTemplate { get; set; }
```

### Remarks

You can use it along with [\_bindingSourceSelectionMode](/engine/6000.7/script-reference/unityengine/uielements/baselistview/bindingsourceselectionmode.md) and bindings to have a completely codeless workflow.
