# isActive

> Will be true when this item is scheduled. Note that an item's callback will only be executed when it's VisualElement is attached to a panel.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.7/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
bool isActive { get; }
```
