# SetRenderedText(string)

> Setting this property will override the displayed text while preserving the original text value.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.UIElements](/engine/6000.7/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
void SetRenderedText(string renderedText)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)):&#x20;

### Remarks

It is frequently employed to integrate third-party plugins available in the Unity Asset Store for text shaping purposes in combination with the [LanguageDirection](/engine/6000.7/script-reference/unityengine/uielements/languagedirection.md) property.
