# isDelayed

> If set to true, the value property isn't updated until either the user presses Enter or the element loses focus.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.7/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
bool isDelayed { get; set; }
```
