# unityCurvature

> Bends the element's generated mesh into a curved surface around its X and/or Y axis. Accepts one or two angles: the first bends around the X axis (curving the vertical extent), the second around the Y axis (curving the horizontal extent); the sign of each selects concave or convex. Only visually meaningful on world-space panels.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.7/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
StyleCurvature unityCurvature { get; set; }
```
