# animationPlayState

> Whether the element's animation is running or paused. Reads and writes the first entry of _animationPlayStates.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.7/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
StyleEnum<AnimationPlayState> animationPlayState { get; set; }
```
