# animationDelay

> Delay before each animation begins, in seconds. Negative values start the animation partway through its first iteration. Comma-separated to match the animation list.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.7/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
IEnumerable<float> animationDelay { get; }
```
