# focusable

> Whether an element can potentially receive focus.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.7/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public virtual bool focusable { get; set; }
```

### Remarks

If false, the element can't receive focus. If true, the element receives focus only when its [\_canGrabFocus](/engine/6000.7/script-reference/unityengine/uielements/focusable/cangrabfocus.md) property is also true.

Additional Resources: [Focusable.Focus()](/engine/6000.7/script-reference/unityengine/uielements/focusable/focus.md)
