# scaledPixelsPerPoint

> The number of pixels per point in the texture being filtered. Multiply point-based parameter values by this factor to convert them to pixels.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.7/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public readonly float scaledPixelsPerPoint { get; }
```
