# AllEventTypes

> Use the EventInterestOptions.AllEventTypes option when the method with an EventInterestAttribute doesn't have a specific filter for the event types it uses, or wants to receive all possible event types. For example, a class that overrides CallbackEventHandler.HandleEventBubbleUp and logs a message every time an event of any kind is received would require this option.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.UIElements](/engine/6000.7/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
AllEventTypes = -1
```
