# RemoveItemAt(int)

> Removes the menu item at index.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.UIElements](/engine/6000.7/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public void RemoveItemAt(int index)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The index of the item to remove.

### Examples

```csharp
using UnityEditor;
using UnityEngine;
using UnityEngine.UIElements;

public class ContextMenuWindow : EditorWindow
{
    [MenuItem("My/Context Menu Window")]
    static void ShowMe() => GetWindow<ContextMenuWindow>();

    void CreateGUI()
    {
        var contextMenuContainer = new VisualElement();
        contextMenuContainer.style.flexGrow = 1;
        contextMenuContainer.AddManipulator(new ContextualMenuManipulator(e =>
        {
            e.menu.AppendAction("My Action 1", a => Debug.Log("My Action 1 Works"), DropdownMenuAction.Status.Normal);
            e.menu.AppendAction("My Action 2", a => Debug.Log("My Action 2 Works"), DropdownMenuAction.Status.Normal);
            e.menu.AppendAction("My Action 3", a => Debug.Log("My Action 3 Works"), DropdownMenuAction.Status.Normal);

            e.menu.RemoveItemAt(0); // Remove My Action 1
            e.menu.RemoveItemAt(1); // Remove My Action 3 (item indices have shifted after first removal)
        }));

        rootVisualElement.Add(contextMenuContainer);
    }
}
```
