# indices

> The mesh's indices (triangles, 3 per tri).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.7/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public NativeSlice<ushort> indices { get; }
```
