# DragPerformEvent()

> Constructor. Use GetPooled() to get an event from a pool of reusable events.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.UIElements](/engine/6000.7/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public DragPerformEvent()
```
