# active

> This property tracks the activation of the manipulator. Set it to true when the manipulator is activated.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.UIElements](/engine/6000.7/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
protected bool active { get; set; }
```
