# AnimationIterationCount(float)

> Creates a finite iteration count. Negative values clamp to 0 (0 is valid: the animation is applied but does not play).

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine.UIElements](/engine/6000.7/script-reference/unityengine/uielements.md)
* **Assembly:** UnityEngine.UIElementsModule

```csharp
public AnimationIterationCount(float value)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The number of iterations.
