# color

> Rendering color for the SpriteShape.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.U2D](/engine/6000.7/script-reference/unityengine/u2d.md)
* **Assembly:** UnityEngine.SpriteShapeModule

```csharp
public Color color { get; set; }
```

### Remarks

The selected vertex color becomes the rendering color, and is accessible in a pixel shader. The default color is white when no color is selected.
