# fillTexture

> The texture to be used for the fill of the SpriteShape.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.U2D](/engine/6000.7/script-reference/unityengine/u2d.md)
* **Assembly:** UnityEngine.SpriteShapeModule

```csharp
public Texture2D fillTexture
```
