# SetBindPoses(Sprite, NativeArray<Matrix4x4>)

> Sets the bind poses for this Sprite.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.U2D](/engine/6000.7/script-reference/unityengine/u2d.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static void SetBindPoses(this Sprite sprite, NativeArray<Matrix4x4> src)
```

### Parameters

**** (\[Sprite]\(/engine/6000.7/script-reference/unityengine/sprite)): **** (\[NativeArray\<Matrix4x4>]\(/engine/6000.7/script-reference/unity/collections/nativearray1)): The list of bind poses for this Sprite. The array must be disposed of by the caller.

### Remarks

This is usually called as part of the Sprite's post process to imbue it with bind pose data.
