# tag

> Get the tag of this SpriteAtlas.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.U2D](/engine/6000.7/script-reference/unityengine/u2d.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public string tag { get; }
```

### Remarks

By default this is the name of the asset. If this is a variant, it will use the master atlas's tag.
