# position

> The position of the tree in the local space of the terrain. The value is a Vector3 clamped to 0-1, and describes a percentage of the terrain width, length, and height.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.TerrainModule

```csharp
public Vector3 position
```
