# localToWorldMatrix

> Matrix that transforms a point from local space into world space (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Matrix4x4 localToWorldMatrix { get; }
```

### Remarks

You can also use [Transform.TransformPoint](/engine/6000.7/script-reference/unityengine/transform/transformpoint.md) to transform coordinates instead of this matrix.

Do not use this matrix to set shader parameters or to perform calculations related to rendering. Use [Renderer.localToWorldMatrix](/engine/6000.7/script-reference/unityengine/renderer/localtoworldmatrix.md) instead.
